Ok this is going to be a long one. You have been warned… Oh and I need to apologise for the poor quality of the screen shots. I had the smoothing slider on 100, so there a little blurry. And of course being work in progress pictures, I cant go back and re take them. Sorry about that…
Well Ive been getting on with the castle since last week. I started with the wall (as it seemed an easy place to start). It’s basicaly a box and then I slanted the sides to make it more realistic. Next I added the battlements. The consisted of a low rectangular block and cube about twice the size that was then shaped. I then chamfered them before copy and pasting lots more.
Next was the tower. A cylinder with a ring on top that the same cube-like shape from the battlements.


I coped and pasted the wall and tower to make the basic shape of the castle. I then decided to try a bit of rendering. After using a tutorial I found, I was able to make an ok looking stone brick effect. Im not entirely happy with it and will go back and try again after Ive finished the rest of modeling.

Next I added the gate house. This was a bit tricky as I wanted to cut an arch in a cube and also through the wall. After trying different ways I merged a cylinder with a cube to make the arch shape. I then cloned it and used the boolean function with the gate house on one and the wall with the other. This cut a (almost) perfect arch thought the gatehouse and wall. I added a roof to the gatehouse. Later I will render this to look like wood.


That was about a day and a half work. At this point I wanted to try some thing else. Keeping in mind that Im building an enviroment and not just a castle, I had a go at sculpting a landscape before filling it with some trees. The trees were made with the itoosoft plugin I blogged about last week. It only took 5 minutes to create 2 groups of trees. It also has a grass setting.







As you can see, the trees dont look to bad… except for the floating trees. This is because the forest is mapped to a closed spline and has no link to the shape of the terrain. This can be fixed using the premium version, but thats €200 + VAT, so thats out of the question.
So I tried another plugin called natFX. This again is an expensive plug-in but has a free 30 day trail with a limited selection of trees.



After playing with this for a while I found that it made much nicer looking trees that the Forest plugin. The main down side was that you had to create each tree individually. Sure you could customise just about every aspect of the tree, but to make a whole forest is going to take a lot of time. Also as each tree is a separate object, to many trees and Its going to slow down my PC, and I dont even want to think about how long it would take to render…
Now I still dont know much about 3ds max and Im sure that there are ways around these problems, I just dont know what they are. If I can find a way to shape the spline along its Z axis that would be fine and I could use Forest for my trees…