Today, instead of wasting another day with my xbox, I thought I would do something slightly constructive and learn about uvw unwrapping in 3ds max.
After following THIS tutorial, I had a go at modeling a small spaceship and using a uv map to texture it.
Below is the unwrapped uv map, first as it came out blank from 3ds max, then colored in Photoshop and finally the uv bump map.
Put it all together, add a random planet, a stary background, a couple of lights and re-purpose my fire effect from my castle project and you get something a little like the below.
Tasks for another day:
Get better with uv maps (some strange black marks on some seams where it looks like I haven’t added color but I have) and try more complex objects.
Find a decent way to export video from max that has reasonable quality and file size (the above video is 51mb)



